- Prepare all the related document ( Illustration File, Flash File, Swf, Game Document, Sound Files).
- Zip all the files
- Submit before 12 a.m
Thursday, July 9, 2015
Done!
Catcher Game Design Progress 2
Catcher Game Design Progress 1
Catcher Game Design Progress
Pirate Catcher Game
Story
Suddenly volcanic eruptions happen. And heard that mountain is a gold moutain, so pirate decide to catch the gold in a certain period of time. In the same time, pirate also have to avoid catching any fire stone or stone. In the next level, pirate have to catch the gold in a more shorter time, because the volcanic eruptions going to be more serious.
Level 1
Have to catch the gold in a certain period of time.
Win : Get the treasure to win the game,have to avoid any damage things/ island
Lose : Once pirate catch the fire stone 3 times, will be lose the game.
Time : 25 second
Chance : 3 times life
Challenging : Stone / Fire stone drop
Level 2
Have to catch the gold in a certain period of time.
Win : Get the treasure to win the game,have to avoid any damage things/ island
Lose : Once pirate catch the fire stone 3 times, will be lose the game.
Time : 15 second
Chance : 3 times life
Challenging : Random size fire stone drop / Stone / Speed up / Short Timer
Design Element
Chance:
Players are given 3 times chance life and also a chance to retry the level or head back to the main menu if they fail.
Strategy:
Players have to avoid catch the fire stone and catch the gold in a certain period of time. Others, players have to be careful the dangerous item.
Challenging:
Players have to avoid catch the fire stone or stone when catching gold. Players will lose once catch the fire stone or stone.
Choice:
Players are given choice to replay the whole game or end the game by closing the game.
Luck:
Depends on players luck, the fire stone random (big /small), so players have to be careful.
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