Thursday, July 9, 2015

Done!


  • Prepare all the related document ( Illustration File, Flash File, Swf, Game Document, Sound Files).
  • Zip all the files
  • Submit before 12 a.m

Catcher Game Design Progress 2

After done all the coding and design, keep testing the game to check got mistake or not.
Finish all, keep testing the game


Finished check, start to prepare the document for this final game design.

Catcher Game Design Progress 1

After done all the design work, i apply both of them in the Adobe Flash.
Start apply in the Adobe Flash


Coding every scene

Insert the sound effect


Catcher Game Design Progress


Here is the 4 types of things that i designed for the catcher game. Both of this is a drop item in the catcher game.



Pirate Catcher Game

Story

Suddenly volcanic eruptions happen. And heard that mountain is a gold moutain, so pirate decide to catch the gold in a certain period of time. In the same time, pirate also have to avoid catching any fire stone or stone. In the next level, pirate have to catch the gold in a more shorter time, because the volcanic eruptions going to be more serious. 

Level 1

Have to catch the gold in a certain period of time.

Win : Get the treasure to win the game,have to avoid any damage things/ island

Lose : Once pirate catch the fire stone 3 times, will be lose the game. 

Time : 25 second

Chance : 3 times life

Challenging : Stone / Fire stone drop

Level 2

Have to catch the gold in a certain period of time.

Win : Get the treasure to win the game,have to avoid any damage things/ island

Lose : Once pirate catch the fire stone 3 times, will be lose the game. 

Time : 15 second 

Chance : 3 times life

Challenging : Random size fire stone drop /  Stone / Speed up / Short Timer

Design Element

Chance:
Players are given 3 times chance life and also a chance to retry the level or head back to the main menu if they fail.

Strategy: 
Players have to avoid catch the fire stone and catch the gold in a certain period of time. Others, players have to be careful the dangerous item.

Challenging:
Players have to avoid catch the fire stone or stone when catching gold. Players will lose once catch the fire stone or stone.

Choice:
Players  are given choice to replay the whole game or end the game by closing the game.

Luck:
Depends on players luck, the fire stone random (big /small), so players have to be careful.