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GameDesign
Thursday, July 9, 2015
Done!
Catcher Game Design Progress 2
Catcher Game Design Progress 1
Catcher Game Design Progress
Pirate Catcher Game
Story
Suddenly volcanic eruptions happen. And heard that mountain is a gold moutain, so pirate decide to catch the gold in a certain period of time. In the same time, pirate also have to avoid catching any fire stone or stone. In the next level, pirate have to catch the gold in a more shorter time, because the volcanic eruptions going to be more serious.
Level 1
Have to catch the gold in a certain period of time.
Win : Get the treasure to win the game,have to avoid any damage things/ island
Lose : Once pirate catch the fire stone 3 times, will be lose the game.
Time : 25 second
Chance : 3 times life
Challenging : Stone / Fire stone drop
Level 2
Have to catch the gold in a certain period of time.
Win : Get the treasure to win the game,have to avoid any damage things/ island
Lose : Once pirate catch the fire stone 3 times, will be lose the game.
Time : 15 second
Chance : 3 times life
Challenging : Random size fire stone drop / Stone / Speed up / Short Timer
Design Element
Chance:
Players are given 3 times chance life and also a chance to retry the level or head back to the main menu if they fail.
Strategy:
Players have to avoid catch the fire stone and catch the gold in a certain period of time. Others, players have to be careful the dangerous item.
Challenging:
Players have to avoid catch the fire stone or stone when catching gold. Players will lose once catch the fire stone or stone.
Choice:
Players are given choice to replay the whole game or end the game by closing the game.
Luck:
Depends on players luck, the fire stone random (big /small), so players have to be careful.
Monday, May 25, 2015
The Original Idea
Storyline
Mark is a beginner pirates. And, he decide alone go navigation get the treasure. To get the treasure, he need to overcome certain obstacles which is avoid touch island occupied by others pirates even avoid touch any damage things in the sea. So, Mark have to reach the destination in a certain period of time otherwise, the treasure will get by others pirates.
Gameplay Idea
Level 1:
Have to drag the ship to the island based on refer the map reference provided
Win : Get the treasure to win the game,have to avoid any damage things/ island
Time : 10 second
Map : simple
Have to drag the ship to the island based on refer the map reference provided
Win : Get the treasure to win the game,have to avoid any damage things/ island
Time : 10 second
Map : simple
Level 2:
Have to drag the ship to the island based on refer the map reference provided.
Win : Get the treasure to win the game,have to avoid any damage things/ island
Time : 25 second
Map : complicated
Have to drag the ship to the island based on refer the map reference provided.
Win : Get the treasure to win the game,have to avoid any damage things/ island
Time : 25 second
Map : complicated
Characters
- Pirates ship(Mark)
- Enemies Ship
- Sharp
- Island with treasure
Below showing the early Idea picture of the game
Game Design Element
Chance
Players are given a chance to retry the level or head back to the main menu if they fail.
Choice
Players have a choice to choose which way is more easy to get the treasure. Others, players are given choice to replay the whole game or end the game by closing the game.
Players have a choice to choose which way is more easy to get the treasure. Others, players are given choice to replay the whole game or end the game by closing the game.
Strategy
Players have to reach destination get the treasure in a certain period of time otherwise, the treasure will be get by others pirates.
Players have to reach destination get the treasure in a certain period of time otherwise, the treasure will be get by others pirates.
Luck
Depends on players luck, avoid touching the moving obstacle around.
Depends on players luck, avoid touching the moving obstacle around.
Challenge
The enemies ship and the sharp move round, so players have to avoid touching them. Others, also have to keep a distance between island.
The enemies ship and the sharp move round, so players have to avoid touching them. Others, also have to keep a distance between island.
Tuesday, April 14, 2015
Game Design
Hereafter by Birgitta Stacia
According to the flash game i play which is " Hereafter ", the five elements of a game that i found :
Challenge
Player need to avoid touch the changing icicle, trap and the fruit dropping. In order to pass this game, player have to collect the required total of essence to pass the level. Which mean the number of dead will affected the the number of essence. Others, player also have to shoot down all the monster to get essence. If not, the door cannot be open without the required total and cant be access next level.
Choice
In the level 2 of this game, it allowed player to choose the bottom road or top road. For the top road, It's much narrow. And the bottom road will be more side, but it have a icicle in between up and down. Both of it have their challenging to pass it.
Chance
This game give a chance that allow player alive after dead, but player have to pass the checkpoint first. so that, when they dead, they will be get reborn on the last time checkpoint.
Luck
In the last level of of this game I think that the luck probably is the monster scorpion. It's randomly appear, which mean sometime it suddenly come out a lot, and sometimes it just come out a little.
Strategy
The strategy of this game is to collect the enough essence while avoid any dangerous. For example the changing icicle, icicle trap, dropping fruit and also need to shoot the monster to access the next other side.
From my opinion I think this quite a good game that test our passion. If the main character have a limit total of reborn and life bar, it will be much better.
According to the flash game i play which is " Hereafter ", the five elements of a game that i found :
Challenge
Player need to avoid touch the changing icicle, trap and the fruit dropping. In order to pass this game, player have to collect the required total of essence to pass the level. Which mean the number of dead will affected the the number of essence. Others, player also have to shoot down all the monster to get essence. If not, the door cannot be open without the required total and cant be access next level.
Choice
In the level 2 of this game, it allowed player to choose the bottom road or top road. For the top road, It's much narrow. And the bottom road will be more side, but it have a icicle in between up and down. Both of it have their challenging to pass it.
Chance
This game give a chance that allow player alive after dead, but player have to pass the checkpoint first. so that, when they dead, they will be get reborn on the last time checkpoint.
Luck
In the last level of of this game I think that the luck probably is the monster scorpion. It's randomly appear, which mean sometime it suddenly come out a lot, and sometimes it just come out a little.
Strategy
The strategy of this game is to collect the enough essence while avoid any dangerous. For example the changing icicle, icicle trap, dropping fruit and also need to shoot the monster to access the next other side.
From my opinion I think this quite a good game that test our passion. If the main character have a limit total of reborn and life bar, it will be much better.
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